Magical Beat


The Short

Pros
- Fast, easy-to-pick-up puzzle game
- Rewards aggressive play and encourages fast, frantic matches
- Having to move pieces to the "beat" adds a new layer of spice
- Seventeen songs initially, with songs from Blazblue and Guilty Gear available for unlock
- Lots of DLC songs and characters available for cheap
- Quite addicting

Cons
- A veritable dearth of modes
- With no online play, the Vita version is essentially single player only (you can Ad-Hoc and that's it)
- Computer is incredibly challenging and the difficulty ranks up too hard too quickly
- Seriously, on normal stage 10 it moves like a superhuman
- Characters are cute and different, but don't actually change the gameplay at all

It's time to get yo beat on.

The Long

I'm gonna admit: I downloaded the demo to this game because I thought it was Magical DROP. Reading comprehension, you've failed me yet again. 

Magical Beat, on the other hand, isn't a bubble-busting blaster like the game I confused it with. Oddly enough, this small puzzle game was created by none other than Arc System Works, the guys who mostly stick to hardcore anime fighting games (Guilty Gear, Blazblue, Persona 4 Arena). Apparently this game creeped out on Japan's PSN a while ago, and nobody expected it to make it stateside. Well...it did, and here it is. So is this puzzle game made by fighting game guys any good?

The characters look like they took inspiration from Cave Story. I'm ok with this. 
Magical Beat is a fairly standard action puzzle game with a few minor twists. The game itself plays a lot like Puyo Puyo. Your goal is to get combinations of three or more blocks (or Puyos) of the same color next to each other. By positioning blocks specifically, you can set up chains, which will clear your board faster and drop obnoxious black blocks (or Puyos) on the enemy screen. If your opponent's screen crosses the top before yours, you are the winner.

The trick to Magical Beat vs a regular Puyo Puyo type game is the second part of the title: the beat. The game draws a bit of inspiration from that other music puzzler I'm hopelessly addicted to, Lumines. Rather than have the pieces fall automatically like in most top to bottom puzzlers, Magical Beat has you holding the three square L piece at the top of the screen, allowing you to position and flip it until you are ready to drop it down. The catch is that next to every player's side is a line moving up and down with the beat of the song. You have to drop the piece with the beat (or within a small range of error), or else instead of falling where you want it, the piece will explode and the squares fall wherever they feel like it. 

It's a simple idea but quickly becomes addicting, mostly because of the range of BPMs across songs. Some are very slow, which means both you and your opponent have more time to think, and makes specifically placing pieces all the more important. Others are balls to the walls fast (like...seriously. So fast a normal person couldn't wisely drop a piece on every beat hit), which makes the competition absurdly frantic. Note that you aren't required to drop a piece every beat, but the computer probably will, which means you'd better be thinking quick on those hard songs.

Blazblue characters and songs are available as DLC, which is a fun nod to the designer's other games

When combining pieces into clusters, they don't disappear immediately (like Puyo Puyo), instead waiting a few beats before disappearing. This gives you time to build up the cluster, or make other clusters, as all current clusters will be removed at the same time, regardless of when they were made. This is similar to the line that crosses the screen in Lumines, erasing finished clusters in that game too, except in Magical Beat there is no such indicator. You do get a sort of "intuition" about when your clusters will be removed after a few games (and if a cluster would have caused you to lose, it is removed immediately to free up screen space), but some sort of visual hint wouldn't have hurt.

Modes are, unfortunately, this game's biggest problem. In that, there aren't many of them. At all. You have three arcade style modes, a beginner round that's 5 matches, a "normal" round that's 10, and a "Hardcore Hell" one which is also ten but the robots are Skynet, Deep Blue, and Hal rolled into one. Aside from that, you can play a single song vs a computer at the difficulty level of your choosing, and...that's it. Not a whole lot here.

This game screams to have multiplayer. The frantic, manic games would make for some hilarious online play with friends. Unfortunately, there is no online multiplayer in the game. In the PS3 version you have the option of local two player puzzle-battling (which I would imagine is fun; I got the Vita version), but for the Vita owners you're pretty much boned: Ad-Hoc is the only way to play, and both of you have to be in the same room and have a copy of the game. The fact that a game was released in 2014 without online play at all completely baffles me, and actually makes me really sad because I wanted to play this game with a friend (or two).

At least I'll always have the computer...right? Maybe?

If you have a PS3 and a significant other, this game is a blast. If you like games like Puyo Puyo or Tetris Attack, this will provide a good deal of competitive, frantic fun. Single player, however, it's a much harder sell, especially considering what you see is basically what you get. If you download the demo, it literally is just the Beginner mode pulled from the game and put on PSN (the 5 stages on an easier difficulty), with the only difference between that and the main game being 12 more songs (vs 5 in the demo) and the 10 person arcade and hell mode. 

The computer, also, is a bit of a problem. True to Arc System's past games (I'm looking at you, Blazblue), your enemy AI goes from "Good" to "Really good" to "Impossibly fantastic" over a matter of just a few rounds. I kid you not that I just sat back and watched it on Arcade Round 8 (not even on Hell mode) and it was moving blocks at a speed literally impossible to do if you have to physically push a button. I guess it means the game will last longer since you'll be butting your head against a cheating computer for a while, but it feels like a cheap way to lengthen the game.

Gotta stay in tempo!

The graphics are fairly simple, using a pixel-art motif that seems to be all the rage these days. The blocks reminded me a lot of the blocks in Tetris Attack (for better or for worse), including visually changing when you have two next to each other and need only one more to finish a chain. The game plays a satisfying "SHISSH!" sound if you manage to drop a piece exactly with the beat (which I assume means more points), and the characters are all over the place in terms of awesomeness. Regular anime style characters meet up with a ghost called G-host, a potted flower, an alphcha with an eyepatch, and a blob of pixels. Yeah, just a blob of pixels. His song is nuts. 

The music is also a lot of fun, a mix of techno and vocaloid that is never grating and reminded me a bit of DDR style music...if it had been bitcrunched a bit. Fans of Hatsune Miku may noticed some of the vocaloid software used is the same kind used in her voice, though it's never similar enough to be distracting. You can also unlock a handful of heavier techno songs from Blazblue and Guilty Gear, or just buy them on the market for a couple of bucks. 

"Egg shaped chicken in a frying pan" is obviously my main. 

When I first played the demo of Magical Beat, I was set to recommend it to everybody. The game is exactly the kind of puzzle game I like: absurdly fast, rewarding those who are aggressive (when I play fast in Tetris I just lose earlier...), has very fast and crazy matches, and looks and sounds great. After getting the game, however, I couldn't help but feel disappointed. Sure, the core gameplay hadn't changed, but the unfortunate lack of variety and modes coupled with the massive oversight of not including online play is genuinely disheartening. It's especially worse for a Vita player, as the game isn't cross-buy, so if I want to play it with my wife on the PS3 I'll have to shell out another ten bucks. Which makes me even sadder, because this game is a perfect fit for handhelds and playing on the bus, if only it had more content (or the computer weren't so impossibly good) to keep it floating.

As it stands, I still think Magical Beat is an awesome puzzle game. I'm crossing my fingers that it sold well enough to merit either a sequel or some free DLC in the future to include more modes and an online option, but considering almost nobody knows this game exists that probably won't happen. Still, if you have a PS3 and love competitive puzzle games, this one is an absolute treat. It's got fun music, cute characters, exciting gameplay, and an unfortunate lack of content on Vita. Ah well, maybe next time.

Oh, and you can buy Blazblue characters. That's pretty good.

Three out of five stars. 

These guys know how to party. 

No comments:

Post a Comment

Labels

14.6.2014 draw 297/14 19 Mei 2013 23 Jun 2013 24.04.2013 25 Jun 2013 4 mei 2014 - draw 278/14 6 mei 2014 Adakah anda bersetuju dengan pernyataan tentang zakar ini? BERIKUT MERUPAKAN NOMBOR RAMALAN UNTUK MAGNUM 4D PADA 30 OGOS 2014 draw 143/13 draw 279/14 DRAW ID 098/13. DRAW ID 099/13: NOMBOR RAMALAN UNTUK MAGNUM 4D PADA 4 MEI 2013 DRAW ID 139/13. DRAW ID 141/13. DRAW ID 142/13 DRAW ID 142/13 / PREDICTION FOR MAGNUM 4D COUNTER ON 3 AUGUST 2013 ID CABUTAN 098/13 / PREDICTION FOR MAGNUM 4D COUNTER ON 1 MAY 2013 ID CABUTAN 099/13 / ID CABUTAN 139/13 / PREDICTION FOR MAGNUM 4D COUNTER ON 27 JULY 2013 ID CABUTAN 141/13 / PREDICTION FOR MAGNUM 4D COUNTER ON 31 JULY 2013 Keputusan dan perbandingan antara nombor ramalan dan result Magnum 4D pada 31 Julai 2013 Keputusan Magnum 4D Kerja part time/ sambilan : Peluang tambah pendapatan Magnum 4d result 1 May 2013 Draw 098/13 Magnum draw 094/13 nombor 4d 6.7.2014 308/14 Nombor 4d untuk hari ini : 21/04/2013 nombor magnum 4d draw 107/13 ; Ahad nombor magnum 4d untuk draw 101/13: 7 mei 2013 ( magnum 4d prediction number for draw 101/13 : 7 may 2013 Nombor ramalan 4d : 24.04.2013 Nombor ramalan dan keputusan Magnum 4D draw 119/13 pada 15 Jun 2013 Nombor ramalan Magnum 4D 4 Ogos 2013 draw 143/13 Nombor ramalan Magnum 4D 7 Ogos 2013 draw 144/13 nombor ramalan Magnum 4D dan result pada 4 Ogos 2013 Nombor ramalan magnum 4d draw 112/13 29 Mei 2013 Nombor ramalan Magnum 4D pada 1 Jun 2013 draw 113/13 nombor ramalan magnum 4d pada 14.6.2014 draw 297/14 Nombor ramalan Magnum 4D pada 2 Jun 2013 Draw 114/13 nombor ramalan magnum 4d pada 23 ogos 2014 draw 329/14 Nombor ramalan magnum 4d pada 26.05.2015 draw 467/15 - special draw Nombor Ramalan Magnum 4D pada 30 April 2014 draw 276/14 nombor ramalan magnum 4d pada 30 ogos 2014 draw 333/14 nombor ramalan magnum 4d pada 4 mei 2014 - draw 278/14 Nombor ramalan magnum 4d pada 5 julai 2014 hari sabtu draw 307/14 nombor ramalan magnum 4d pada 7 september 2014 draw 338/14 ( 7.9.2014/338/14) nombor ramalan magnum 4d pada 8 Februari 2014 (8/2/2014) draw 235/14 nombor ramalan magnum 4d pada hari ahad nombor ramalan magnum 4d pada hari ahad 6 julai 2014 draw 308/14 nombor ramalan magnum 4d pada hari rabu 25 september 2013 draw 168/13 nombor ramalan magnum 4d pada hari rabu 9 julai 2014 draw 309/14 nombor ramalan magnum 4d pada hari sabtu nombor ramalan magnum 4d pada hari sabtu 13.9.2014 draw 340/14 nombor ramalan magnum 4d pada hari sabtu 26 oktober 2013 draw 182/13 nombor ramalan magnum 4d pada hari selasa Nombor ramalan Magnum 4D untuk draw 118/13 pada hari Rabu 12 Jun 2013 Nombor ramalan Magnum 4D untuk draw 119/13 pada hari Sabtu 16 Jun 2013 Nombor ramalan Magnum 4D untuk draw 120/13 pada hari Ahad 16 Jun 2013 Nombor ramalan Magnum 4D untuk draw 121/13 pada hari Rabu 19 Jun 2013. Nombor ramalan Magnum 4D untuk draw 123/13 pada hari Ahad Nombor ramalan Magnum 4D untuk draw 124/13 pada hari Selasa (special draw) Nombor ramalan Magnum 4D untuk draw 231/14 pada hari Sabtu 1 Februari 2014 Nombor ramalan Magnum 4D untuk hari Sabtu 7 Ogos 2013 draw 149/13 Nombor ramalan Magnum 4D untuk hari Selasa 3 September 2013 draw 158/13 | SPECIAL DRAW Nombor ramalan MAGNUM 4D untuk special draw 111/13 28 Mei 2013 Nombor ramalan untuk hari Rabu nombor ramalan untuk MAGNUM 4D Nombor ramalan untuk magnum 4d draw 105/13: 15 Mei 2013 Nombor ramalan untuk magnum 4d draw 120/13 dan keputusan/result magnum 4d pada 16 Jun 2013 NOMBOR RAMALAN UNTUK MAGNUM 4D PADA 1 MEI 2013 NOMBOR RAMALAN UNTUK MAGNUM 4D PADA 27 JULAI 2013 NOMBOR RAMALAN UNTUK MAGNUM 4D PADA 3 OGOS 2013 NOMBOR RAMALAN UNTUK MAGNUM 4D PADA 31 JULAI 2013 nombor ramalan untuk magnun 4d pada 3 mei 2014-277/14 nombor untuk magnum 4d draw 095/13 : 27 April 2013 PREDICTION FOR MAGNUM 4D ON 4 MAY 2013 ramalan magnum 4d 9.7.14 309/14 Ramalan pada 12 Jun 2013 dan keputusan Magnum 4D Result 21.4.2013 Cash Sweep Result 21.4.2013 DaMaCai Result 21.4.2013 Magnum Result 21.4.2013 Toto special draw 28 Mei 2013 special draw pada 28 MEI 2013. TERKINI| TERBARU: nombor magnum 4d 7 mei 2013; 101/13 ; special draw Toto draw 3871/13

**Penafian**

Nombor ramalan hanyalah sebagai panduan dan dicadangkan untuk MAGNUM SAHAJA (atau kaunter lain sekiranya sesuai) . Segala pertaruhan adalah atas risiko anda sendiri.